Quest order
458 quests, contracts, treasure hunts and encounters from White Orchard to the end of Blood and Wine, in an order that keeps every missable one open until you've done it. 189 of them come with a note on timing or what not to miss. Ticks are saved in this browser; for every quest sorted by type instead, use the quest checklist.
Prologue: White Orchard 0/17
The side quests here fail once you leave for Vizima, so clear them before killing the griffin.
When starting a new game, when asked to simulate a witcher 2 save, select 'On' so that you can choose what happened in the previous game during an interaction in Vizima.
Complete before the griffin.
Complete before the griffin.
Complete before the griffin.
Complete before the griffin.
This is started during The Beast of White Orchard when you speak with Tomira. Complete before the griffin.
Any time
None of these can be missed. They're grouped by where they take place, but fit them in wherever you like; mixing them into the list above keeps you close to the suggested levels.
Vizima and Velen 0/100
Family Matters runs through most of this chapter and the quests listed under it are meant to be done while it's open. Many Velen quests fail at The Isle of Mists, which is a long way off yet.
If you do 'Funeral Pyres' before 'In the Eternal Fire's Shadow', you will get some unique dialogue.
If you save John Verdun, there's a second part to this quest further north, past Ursten. Do it when you pass by during 'The Nilfgaardian Connection'. Finish both parts as soon as you can, or John Verdun dies.
This one triggers if you cross while the Nilfgaardian soldiers are still alive, then come back later.
Complete immediately and must do before Ghosts of the Past.
'Family Matters (Part 1)' is a long quest that goes up to the point of finding Anna and Tamara. The quests listed below will be interwoven within Part 1 of 'Family Matters', up until Part 2 begins.
Complete before the Isle of Mists.
Once you finish 'Deadly Crossing (I)', do 'Deadly Crossing (III)' within a few in-game days or it may disappear.
Do this within a few days of finishing 'Deadly Crossing (I)' or it may disappear.
Complete before Fake Papers. Once you have completed 'A Princess in Distress' and have dealt with the botchling, after following the lubberkin, you can go to the Oxenfurt gate when trying to find Tamara (but don't proceed to find Tamara yet because you can have a unique interaction with the Baron first), and you can trigger the 'Thou Shalt Not Pass' quest. Once you get this quest started, return to the Baron to acquire the pass from him. Once you do this, then you can do 'Bitter Harvest' and 'Fake Papers', but it is suggested to do these two quests when you are a higher level since you will have to ensure someone is protected and kept alive in 'Bitter Harvest'.
Complete immediately when triggered.
Complete before a Favor for a Friend, spare the man being hanged.
Accept Keira's request at the end of this quest and complete 'Magic lamp' right away.
Must be completed right after doing 'Wandering in the Dark'.
Complete before the Isle of Mists.
Complete before the Isle of Mists.
Complete before the Isle of Mists.
Complete before the Isle of Mists.
Complete before the Isle of Mists, spare Keira and send her to Kaer Morhen.
Complete before doing 'In the Eternal Fire's Shadow in order to get some unique dialogue during that quest.
Complete before doing 'In the Eternal Fire's Shadow in order to get some unique dialogue during that quest.
Complete immediately, don't let the dog die, and follow it closely afterwards.
Complete before the Isle of Mists.
Complete before the Isle of Mists.
Play the Baron in Gwent before 'Return to Crookback Bog'.
There's a 3rd option to complete the 'Whispering Hillock', but you have to find the tree before starting the 'Ladies of the Wood'. You can release the spirit this way and still get the good Baron ending.
Complete before the Isle of Mists.
Triggered by going back to Crow's Perch after 'Return to Crookback Bog'.
Triggered by going back to Crow's Perch after 'Return to Crookback Bog'.
Complete this after you have done 'Thou Shalt Not Pass'.
Must be completed when started. Save game before because if Alvin dies, Fake Papers will fail.
Complete after Thou Shalt Not Pass and Bitter Harvest.
For this quest to become available, you need to clear both the boatyard abandoned site (between Refugees' Camp and Condyle) and the pirate base on the peninsula west of it of all pirates.
To begin this quest, complete 'The Merry Widow' and then wait at least 5 in game days for 'Witcher Wannabe' to appear.
Any time
None of these can be missed. They're grouped by where they take place, but fit them in wherever you like; mixing them into the list above keeps you close to the suggested levels.
There is a man that you can find in Velen, just north-east of Lurtch. Normally, he will immediately attack you, but if you can get close to his hut while he is still inside, you can see him eating a dead body. He seems to have killed a man, his wife, and their dog, while leaving the fish on the stove untouched and instead, consuming the bodies.
To trigger Last Rites quest, repair the shrines around Velen (Defender of the Faith quest) and appear at night. Do not meditate in close proximity. Next to the grave, use Keira's lamp to get a unique scene.
During the Contract Swamp Thing, you will meet Leslav. He seems to have read a notice about peat and its different properties. You can find this notice in the village of Lindenvale in Crookback Bog before speaking with him. After completing the quest, you can find another notice that is looking for peat diggers now that the Bog is clear.
Do a Warm Welcome before looking for Witcher George's Griffin diagrams (the peasant you save will tell you where it is).
Play Olivier in Novigrad before 'Now or Never'.
You can speak to Fishgulper in front of Lindenvale's inn after the fight in Fists of Fury: Velen and give him some money for his family.
Novigrad and Oxenfurt 0/82
There's a short trip to Skellige in the middle, so that Flesh for Sale is done before Following the Thread fails it.
Must be done before Count Reuven's Treasure. Don't let Ginter die.
Complete immediately when obtained.
Brief interaction between a role playing couple outside the Novigrad docks (this is time sensitive and will fail once you've passed by the area).
Complete after 'Racists of Novigrad (I)' and before 'An Elusive Thief'.
Complete Karmic Justice before burning down the witch hunter's headquarters with Triss during Count Reuven's Treasure.
'Suspicious Shakedown' is only available after 'Pyres of Novigrad'.
Complete before 'Now or Never' and it is only available AFTER 'Pyres of Novigrad'.
This quest is proximity sensitive and will fail if you leave the area.
If you want the secondary quest 'Haunted House', then you must let Sarah stay in the house.
This quest can only be triggered if you let Sarah stay in the house during 'Novigrad Dreaming'. You can find the notice a few days later on the notice board in Hierarch Square.
Skellige detour
Flesh for Sale takes place in Skellige and fails once Following the Thread starts. Going now is the simplest way to fit it in, but the trip can wait if you'd rather stay on the mainland, as long as Flesh for Sale comes first.
Follow 'Destination: Skellige' only until it asks you to visit the port near Kaer Trolde, then do 'Hard Times' to get the letter. After that, carry on into 'The King is Dead - Long Live the King', where you can give the blacksmith the letter.
Destination Skellige, man (Steingrim) that meets you on the shores can survive and be found in Kaer Trolde later on. Meet him by the docks. This detail needs to be done immediately, otherwise he will disappear.
Finish 'Hard Times' before meeting Yennefer so you can give the item to the Kaer Trolde blacksmith during 'The King is Dead - Long Live the King'. This avoided an old bug where the blacksmith stopped talking to you later on. The next-gen update seems to have fixed it, so 'Hard Times' can now be done whenever you like.
Complete before starting 'Following the Thread' (Lambert's quest).
In 'Broken Flowers', make sure to win both fights against Rosa in order to trigger the 'Fencing Lessons' quest.
Accept the fencing offer and complete before 'Isle of Mists'.
'The Dwarven Document Dilemma' may not be able to be triggered if you have started 'Fencing Lessons' but have not yet completed it.
Start 'Gwent: Old Pals' so that you can face off against Lambert in 'Following the Thread'.
Complete before 'Ugly Baby', but after 'Flesh for Sale'.
This quest will fail once you meet Roche's contact during a later part of 'Get Junior'.
Do a 'Warm Welcome' before looking for Witcher George's Griffin diagrams (the peasant you save will tell you where it is).
Complete immediately when started.
Complete before the 'Isle of Mists'.
In 'Count Reuven's Treasure', if you ask about the treasure first, without angering the guards or giving up the charade with Triss, you will find the key to Reuven's treasure which makes Dijkstra happy. You won't get info on Dandelion, but you'll be able to get that later anyways.
During 'The Play's the Thing', when you are recruiting jugglers from the performing troupe called the Puffins, they ask you to get rid of some thugs outside. What you can actually do is get rid of the thugs before even talking with the Puffins and you will get a different scene. This optional objective is also the only time Geralt will say 'Shit happens'. You will also get some funny dialogue if you try and bribe the thugs and then refuse to fight, but this only occurs if you see the puffins first and then see the gang.
Play Olivier before 'Now or Never'.
Complete before the 'Isle of Mists'.
Take the Gwent cards during 'A Dangerous Game' because after this, they can only be found from the Prison Warden in the quest 'The Great Escape'.
You can find this during 'A Dangerous Game' when you are chasing after Duke. As long as you have access to the sewers, you can access this quest later on as well.
Complete before the 'Isle of Mists'.
Before 'Now or Never', buy from a merchant at Gilford. Can be done before 'Final Preparations' as well.
Complete before 'Now or Never'. Found during the 'Dangerous Game' quest. Can be done before 'Final Preparations' as well.
This race can only be found after or doing most of 'Get Junior'. The start of the quest is found in Novigrad, but the race itself takes place in Velen near the Vegelbud residence. BEFORE starting the race, meet with Triss just to get some unique dialogue about Ingrid Vegelbud (don't start 'A Matter of Life and Death' yet) and THEN you can go do the 'Races: The Great Erasmus Vegelbud Memorial Derby'.
Find 3 unique people at the Masquerade (Dijkstra, La Valette, and some dancing women with some men behind some bushes, etc.). Make sure to get the Dandelion Gwent card during this quest, otherwise you will not get a chance to get it later on.
'Witch Hunter Raids (II)' can only be triggered after 'A Matter of Life and Death' and must be finished before 'Now or Never'.
Becomes available after 'A Matter of Life and Death' and 'Count Reuven's Treasure'.
Becomes available after 'A Matter of Life and Death' and 'Count Reuven's Treasure'.
Complete before the 'Isle of Mists'.
Complete 'Funeral Pyres' before this quest so that you can get some unique dialogue.
Complete before the 'Isle of Mists'.
'A Deadly Plot' must be completed before 'Isle of Mists'.
This quest appears right after you escort Thaler back to his wagon in 'A Deadly Plot'.
This quest will only appear between 7am and 6pm.
Any time
None of these can be missed. They're grouped by where they take place, but fit them in wherever you like; mixing them into the list above keeps you close to the suggested levels.
Only available if you send Keira to bargain with Radovid during 'For the Advancement of Learning'. This is the bad ending for Keira.
If you want to be able to craft all of the possible decoctions, you must kill the doppler, since this is the only opportunity to get a doppler mutagen for the doppler decoction.
In 'Gwent: Big City Players', don't face Marquise Serenity until after you've met Dijkstra, otherwise the quest will complete without facing Dijkstra (though you can still face him and acquire his card). If you face her though, it shouldn't prevent you from finding all the Gwent cards, it just allows the Big City Players quest to continue without finishing too early.
You must win the tournament to get the missable cards and beat Tybalt to unlock the missable achievement Gwent Master.
Skellige 0/87
Don't talk to Kuriso first because it will auto complete.
Best Morkvaarg ending: free him, get the information, then kill him.
Best Morkvaarg ending: free him, get the information, then kill him.
Complete before the 'Isle of Mists'.
Complete before 'Ugly Baby'.
Once the quest finishes, make sure you speak to Yen immediately while she is in the inn because she will leave right after you exit and fast travel away. Get the dialogue option for bringing her the crystal from 'Redania's Most Wanted', but do NOT give her the crystal. Please note that this will only be possible if you tell Yen you love her still. If you break up with her, she'll leave before you with no chance of talking to her about the crystal. So it is suggested you talk to her about the crystal before starting this quest.
This quest is proximity sensitive and will fail if you leave the area.
'Call of the Wild' can only be triggered at night.
This quest is proximity sensitive and will fail if you leave the area.
You must complete 'The Phantom of Eldberg' in order to start a 'Stranger in a Strange Land'.
Complete before King's Gambit and make sure to accept help from Simun Brambling in order to unlock the quest 'An Unpaid Debt' once you finish 'The Cave of Dreams'.
Complete before 'King's Gambit'.
It is only available if 'Stranger in a Strange Land' has been completed with the help of Simun Brambling, and after completion of 'The Cave of Dreams'.
Complete before 'Battle Preparations' and ask about health at the beginning with Hjort.
Complete before 'Battle Preparations'.
Spare her to get the sword Maugrim.
Available right after 'Deadly Delights'. Complete immediately. Fast travel away from the area and then fast travel back in order to trigger this quest.
Complete before 'Battle Preparations'.
Complete before 'Battle Preparations'.
This quest will disappear if you travel too far away from it after first coming across it.
Complete this before facing off against Olaf in the fist fighting event. If you've already fought Olaf during the Skellige fist fights, during the 'Iron Maiden' quest, she won't give you a task to complete before fighting you.
Before facing Olaf, complete 'Iron Maiden' so that you can get a task from her.
Complete 'The Tower Outta Nowheres' in order to trigger 'The Path of Warriors'.
Any time
None of these can be missed. They're grouped by where they take place, but fit them in wherever you like; mixing them into the list above keeps you close to the suggested levels.
During 'For Fame and Glory', the two soldiers must survive in order to successfully complete the quest. There are exploding necrophages, so it can be tricky. You can either axii the soldiers to make them stay outside, or use a lot of bombs before the soldiers even have a chance to get to the monsters.
'Crime and Punishment', find the sister in Rogne. This quest is proximity sensitive.
In 'The Sad Tale of the Grossbart Brothers', talk to Djenge Frett before killing the Brothers on your own because if you kill them first, there won't be anything in your quest log. Djenge will be pleased though if you killed them first.
Accept Sven's offer if you want the contract to succeed. To finish with no failed objectives: investigate with your witcher senses, tell the elder you'll keep looking, tell Sven about the supposedly marked person, find that person and tell Sven who it is (exiling her works), destroy the first totem, kill the wolves at the altar and take the five hearts without making the offering, destroy the other two totems, then kill the beast.
After the news is delivered, follow the father. He goes to the dock and weeps.
Do a 'Warm Welcome' before looking for Witcher George's Griffin diagrams (the peasant you save will tell you where it is).
Do a 'Warm Welcome' before looking for Witcher George's Griffin diagrams (the peasant you save will tell you where it is).
Kaer Morhen 0/19
Find Triss's earring across from the outhouse near the bed. Return it to her.
Make sure to play against Lambert for his card if you haven't already.
Complete before starting 'The Battle of Kaer Morhen'.
Any time
None of these can be missed. They're grouped by where they take place, but fit them in wherever you like; mixing them into the list above keeps you close to the suggested levels.
The Isle of Mists and the ending 0/37
The Isle of Mists locks out a long list of side quests across every region. Make a hard save before it, and expect no free roam from there until Bald Mountain is done.
The sword you get from 'Brothers in Arms: Skellige' after finishing both 'Possession' and 'The Lord of Undvik' now scales with your level.
If you do 'Open Sesame' from Hearts of Stone, before starting 'The Isle of Mists' and before 'The Battle of Kaer Morhen', you can get a unique piece of dialogue with Vesemir about his old lover.
Make a hard save before starting this quest since there are many important decisions that you will make and if you want to try different decisions after you beat the game, this is a perfect point to start from again. There also won't be any free roam to do other quests until you complete the quest 'Bald Mountain'.
Cutoff point for many quests across every region.
Choose: "I think I know what might lift your spirits." Then choose "All right, Velen it is." if you want a good ending for the main story.
It is recommended to gather these components after you do 'Lord of Undvik' only because it is a much higher level and it can be done at the same time as this quest, but you can still do this quest at any time if you want.
This is associated with 'Components for an Armorer' (essentially the same quest, but a different name for it) and can only be done during 'Master Armorers'.
This is associated with 'The Griffin from the Highlands' (essentially the same quest, but a different name for it) and can only be done during 'Master Armorers'.
'The Beast of Honorton' turns into 'Where the Cat and Wolf Play'. 'The Beast of Honorton' disappears from the quest log and from the completed quest section.
If you decide to spare Gaetan, he will then give you the quest 'Take What You Want'. If you do not spare him, you can't do the 'Take What You Want' quest.
This quest is only available if you decide to spare Gaetan in 'Where the Cat and Wolf play'.
Let Ciri go and talk to the sorceresses alone if you want the good ending for the main game.
Only available if you romance both Triss and Yen.
To get all 3 'The Price of Passage' quests to trigger, you must do the following: You have to give the coin to the guards the first time during the "drunk" section of 'Contract: The Oxenfurt Drunk'. Refuse to pay the second time, and then you can encounter them again a third time East of Oxenfurt. Wait a few days between each encounter to trigger the next one. The last encounter might only be at night.
During 'The Oxenfurt Drunk' you meet two soldiers, and you can meet them again after the contract. Find them right after Geralt sings at the first highlighted spot; they're just west of it, and this is the 'Price of Passage (I)' encounter.
The "drunk" section of 'Contract: The Oxenfurt Drunk' must be completed before this quest becomes available. If you want 'The Price of Passage (III)' to trigger, refuse to pay the guards this time.
The "drunk" section of 'Contract: The Oxenfurt Drunk' must be completed before this quest becomes available. This quest may only appear at night. Finish fighting the soldiers with your fists.
Available after 'The Oxenfurt Drunk'. Complete immediately. It happens around midnight.
When talking to Dijkstra and Philippa, choose all the first dialogue choices. Do not injure Dijkstra if you want to do 'Reason of State'.
Don't beat up Dijkstra while rescuing Philippa during 'Blindingly Obvious' in order to get this quest. 'Reason of State' needs to be completed before 'On Thin Ice'.
'Contract: Creature from Oxenfurt Forest', make sure to loot the letter to show the guard in the quest to get some unique dialogue. He will be the same guard that ends up holding Quinto prisoner in Hearts of Stone.
Do 'The Creature from Oxenfurt Forest' quest before 'the Heist'. If you showed the guard holding Quinto the note that you found, he will be extra annoyed when you meet him again during 'The Heist'.
In 'The Great Escape', you can free all the other prisoners once you get the key. You have to do this before talking to Margarita for the second time.
During 'The Sunstone', if you want to complete both objectives, go to Eyvind first and mention Ermion. He will refuse to help you and then you can go to the pearl divers. This will still result in all objectives having checkmarks.
In the laboratory, say "Go for it" if you want to get the good ending for the main game. Also, go to the grave with Ciri if you want the good ending.
This is only available during the Empress ending.
Hearts of Stone 0/29
There's a missable bandit camp at the very start of Hearts of Stone. On the beach after the shipwreck, skip the fight with the Ofieri soldiers and mage and run, leaving them alive. When you come back after speaking to Olgierd, a bandit camp will have appeared just east of Crane Cape with the same warriors and mage, and loot inside the tent. Kill them straight off the ship and the camp never appears.
Make sure to complete 'The Cursed Chapel' during 'Dead Man's Party' in order to get unique dialogue from Vlodimir. Also complete 'A Midnight Clear' with Shani before leaving the wedding area.
'A Midnight Clear' will fail if not completed before leaving the area of the wedding during 'Dead Man's Party'.
Complete this during 'Dead Man's Party' to get unique dialogue from Vlodimir.
'A Midnight Clear' must be done before leaving the wedding area during 'Dead Man's Party'.
This is found in the vault during 'Open Sesame'.
Bird at the auction can be disassembled and will start a quest. The painting will start another quest and can be sold for a trophy in a jar.
Bird at the auction can be disassembled to start this quest.
When speaking with the art expert at the auction, choose the merchant painting and he will tell you some important information about the painting that is put up for auction. You must then buy the painting at the auction in order to start this quest.
In 'Scenes From A Marriage': There are 7 memories in total. The one at the beginning, under the gazebo, is missable and needed for the trophy if you want it.
Found during Gaunter's riddle at the end of the expansion.
When talking to the blind professor just before the ending of 'Whatsoever a Man Soweth', extinguish the candles around the pentagram to hear a voice.
Any time
None of these can be missed. They're grouped by where they take place, but fit them in wherever you like; mixing them into the list above keeps you close to the suggested levels.
During 'Without a Trace', make sure to check behind the home of the two villagers to find out the true ending.
Blood and Wine 0/78
Before fighting the giant named Golyat at the beginning of this quest, note that there is a missable trophy called 'David and Golyat' where you have to one shot the giant by shooting a crossbow bolt in his eye.
Can be done any time after 'The Beast of Toussaint', but it's worth doing now: it gives you a home base with a stash and plenty of useful upgrades.
Can be done any time after 'The Beast of Toussaint' once the boy delivers your letter, but it's worth doing now because it unlocks mutations, which strengthen your skills and add skill slots.
'Raging Wolf' can only be completed once 'Fists of Fury: Toussaint' is finished.
In order to trigger 'Wine Wars: Consorting', there are specific things you must do. For 'Wine Wars: Coronata', you must find "Orders on Elegant Stationery" at the objective marker (Guarded Treasure) northeast of the Coronata vineyard. Make sure to leave at least one objective UNCOMPLETED for 'Wine Wars: Coronata'.
In order to trigger 'Wine Wars: Consorting', there are specific things you must do. For 'Wine Wars: Vermentino', you must find "Letter on Elegant Stationery" at the objective marker (Guarded Treasure) north of Corvo Bianco. Here you also find the "Heavy Brass Key" that opens the warehouse during 'Wine Wars: The Deus in the Machina'. Make sure to leave at least one objective UNCOMPLETED for 'Wine Wars: Vermentino'.
In order to trigger 'Wine Wars: Consorting', there are specific things you must do. Once you have the Elegant Stationery items from 'Wine Wars: Coronata' and 'Wine Wars: Vermentino', complete the objectives for 'Wine Wars: The Deus in the Machina'.
'Wine Wars: Consorting' only triggers if you follow the steps above: finish 'Wine Wars: The Deus in the Machina' before fully completing either 'Wine Wars: Coronata' or 'Wine Wars: Vermentino'.
Complete before Capture the Castle, otherwise it will fail. It is also a prerequisite for other secondary quests.
Pick up the note on the lake shore to start this quest before doing 'Till Death Do You Part'. Looting a certain chest in that quest's cemetery before the treasure hunt starts used to break the treasure hunt. The next-gen update may have fixed this.
Pick up the note on the lake shore to start 'The Last Exploits of Selina's Gang' before doing this quest. Looting a certain chest in this cemetery before the treasure hunt starts used to break the treasure hunt. The next-gen update may have fixed this.
Proximity sensitive: if you find it and leave without starting it, it disappears. It sits before 'La Cage au Fou' because the two are close together. It can be hard.
Note that once you reverse the curse by dining with the wight, it gives you an option to chase after her or to go find Regis. Make sure to follow the Wight/Marlene before talking to Regis in order to get an extra quest (The Hunger Game) from Marlene.
'Spoontaneous Profits!' can only be done after 'La Cage au Fou' and can be obtained during this quest. Once you enter the house with the many spoons, when you find the Spoon Key, it will begin 'Spoontaneous Profits!'
Must be completed after 'La Cage au Fou' and BEFORE 'Where Children Toil, Toys Waste Away'.
Must be completed before 'Where Children Toil, Toys Waste Away'.
'A Portrait of the Witcher as an Old Man' is only available AFTER 'Warble of a Smitten Knight' is complete. It can be done at any time once it's available.
In 'A Portrait of a Witcher as an Old Man', if you run away from the griffin, the quest will fail and the painter will die. You can loot some items from his body.
'Of Sheers and a Witcher I Sing' is only available AFTER 'Warble of a Smitten Knight' is complete. It can be done at any time once it's available.
'Capture the Castle' is a cutoff point. If you start it, 'Warble of a Smitten Knight' will fail if you haven't completed it yet. Also, once you start 'Capture the Castle', you won't be able to do any side quests until after you complete the rest of the main story questline. Make a hard save before starting this quest.
Your route
The story splits after The Night of Long Fangs. Pick the way yours went and the list below follows it.
You find Syanna in the Land of a Thousand Fables and she survives Tesham Mutna.
You must complete this quest before finishing 'Beyond Hill and Dale', but it does take place during 'Beyond Hill and Dale'. After completing, the goose will award Geralt with a golden egg. Put the egg in your consumables slot and eat the egg; it will give you one free skill point when you do so. Important: You must consume it before you leave the fabled world or else it disappears from your inventory (as it is part of the illusion).
For the good ending, choose these lines with Syanna during 'Pomp and Strange Circumstance': "Cause she turned her back on you, forgot about you." and then "Ever thought to forgive her?"
Any time
None of these can be missed. They're grouped by where they take place, but fit them in wherever you like; mixing them into the list above keeps you close to the suggested levels.
In 'Goodness, Gracious, Great Balls of Granite!', you can let the curator have them for a day before returning them.
This quest has four endings. You can lift the curse yourself without Sir Gareth's bones, ask the witch politely and trade her a lock of your hair, or threaten her into helping. The best ending: tell the witch you'll solve the curse yourself, then find the hidden caves with Gareth's remains before going back to the tree. You keep your hair, too.
After obtaining the 6 piece set of Grandmaster Griffin armor, the Yrden sign will look different when the set is equipped.
Basane Farm abandoned site has a werewolf with an interesting story. Loot the werewolf to find a letter, then travel north to encounter wolves and a cave with another werewolf inside. Find Gisele's journal in the cave. Hubert and Gisele were the two werewolves. Speak with the barber after liberating the farm. In the Ducal Camerlango (Knight's Errant area), you can find a report on the liberation of the farm afterwards.
Before entering the Gwent tournament in B&W, you can find the dwarves trying to enter on the southern side of the building, right near the door that you have to enter to play the tournament. They are being blocked by a guard.