Skip to content
Witcher.tools

Master of the Arena

Secondary questSkellige

Legend claims the warriors of Spikeroog had tested their mettle in the arena found near the cliffs on the northwestern edge of the isle for centuries. Sadly, an unfortunate recent event had led to the arena being haunted by the ghost of a defeated warrior. Geralt agreed to send the wraith off into the afterlife for good.

Map

Map of the Master of the Arena objectives around Hov

Pin numbers match the objectives below. Open it on the interactive map →

Objectives

4
  1. 1Find a way to send Ulle on to the afterlife.Hov
  2. 2Return to the warriors.Hov
  3. 3Return to the Spikeroog arena later to collect your percent of the takings.Hov
  4. 4Talk with the villagers about the problem at the arena.Hov

Journal

The warriors held up their end of the bargain and paid Geralt his due.

Defeating Ulle the Unlucky demanded a fair deal of clever thinking, but Geralt managed just fine. The grateful arena owners promised him a significant prize as soon as fights resumed.

Skelligers love simple entertainments: drinking, singing and beating each other black and blue. These past times require access to public facilities such as inns and arenas. Geralt found such an arena, but instead of Skelligers spilling blood, within it there was only a ghost. A phantom was haunting the place and stifling access to this most cherished form of pleasure. It needed getting rid of.