Witcher gear
Each school set by upgrade tier. Hover a piece for its stats; only grandmaster pieces count toward the set bonuses.
Feline
31 pieces3 piecesStrong Attacks increase Fast Attack damage for 5 seconds by 10% for each piece of the set.
6 piecesRear attacks deal 50% more damage, and also stun opponents at the cost of 1 Adrenaline Point(s).
Griffin
30 pieces3 piecesAfter using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 piecesThe size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.
Ursine
31 pieces3 piecesWhen a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set.
6 piecesDamage dealt by Abilities involving the Quen Sign is increased by 200%.
Wolven
54 pieces3 piecesEach instance of Bleeding applied to enemies increases sword damage by 1% for each piece of the set.
6 piecesEach Adrenaline Point increases the possible number of Bleeding effects that can be applied to a single enemy.
| Tier | Steel sword | Silver sword | Armor | Gauntlets | Trousers | Boots |
|---|---|---|---|---|---|---|
| Legendary | ||||||
| Basic | ||||||
| Enhanced | - | - | ||||
| Superior | - | - | ||||
| Mastercrafted | - | - | ||||
| Grandmaster | ||||||
| Legendary Enhanced | - | - | ||||
| Legendary Superior | - | - | ||||
| Legendary Mastercrafted | - | - |
Manticore
12 pieces3 piecesCritical hit chance and critical hit damage also apply to bombs. Bombs are thrown without any delay.
6 piecesThe maximum number of charges for each alchemy item is increased by 1.
Viper
8 piecesForgotten Wolven
20 pieces3 piecesIncreases the duration of potions. The bonus increases by 7% for each piece of the set.
6 piecesAard deals additional damage to enemies affected by Yrden.
Tesham Mutna and Hen Gaidth
12 pieces3 piecesKilling opponents restores Vitality. The amount of Vitality restored equals 1% of maximum Vitality for each element of the set worn.