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Witcher.tools

Big Game Hunter

Witcher contractToussaintBlood and Wine

One day, Geralt happened upon an unusual contract notice. Someone was seeking the aid not of some unnamed witcher, but specifically of the witcher named Geralt of Rivia. The notice listed no other details, so Geralt, admittedly intrigued, resolved to see what was it issue.

Map

Map of the Big Game Hunter objectives around Chuchote Cave, Fort Astre Ruins, Francollarts

Pin numbers match the objectives below. Open it on the interactive map →

Objectives

35
  1. 1Talk to Count Beledal.Chuchote Cave
  2. 2Check Count Beledal's map to find good spots from which to spot animals.
  3. 3Meet Count Beledal in his camp.Chuchote Cave
  4. 4Wait until morning.Chuchote Cave
  5. 5Return to Count Beledal.Chuchote Cave
  6. 6Escort Count Beledal near the panthers' lair.Chuchote Cave
  7. 7Defend Count Beledal.
  8. 8Wait for the count to use his parestisomach.
  9. 9Use your Witcher Senses to find the panthers.Chuchote Cave
  10. 10Move away from the panthers so they calm down.
  11. 11Free the panther from the trap.Chuchote Cave
  12. 12[Optional] Calm the panther.Chuchote Cave
  13. 13Return to Count Beledal.
  14. 14Lead Count Beledal to the giant centipedes' lair.Fort Astre Ruins
  15. 15Find a place with a good view of the lair.Fort Astre Ruins
  16. 16Wait for the count to "preserve" the giant centipedes.Chuchote Cave
  17. 17Wait for the count.Fort Astre Ruins
  18. 18Use your Witcher Senses to locate giant centipedes.Fort Astre Ruins
  19. 19Follow the sound.Fort Astre Ruins
  20. 20Destroy the nest to flush the giant centipedes out.Fort Astre Ruins
  21. 21Return to Count Beledal.
  22. 22Lead the count to the place where peacocks live.Fort Astre Ruins
  23. 23Kill the giant centipede.Fort Astre Ruins
  24. 24Wait until the count is ready.Fort Astre Ruins
  25. 25Use the Axii Sign to force the peacocks to open their tails.Fort Astre Ruins
  26. 26Use your Witcher Senses to find the peacocks' tracks.Fort Astre Ruins
  27. 27Follow the peacocks' trail.Fort Astre Ruins
  28. 28Wait until noon tomorrow and go to the picnic.Francollarts
  29. 29Talk to Count Beledal.Chuchote Cave
  30. 30[Optional] Peruse the exhibit.Francollarts
  31. 31At noon, go to Count Beledal's lodgings and take part in the picnic.Francollarts
  32. 32Before you return to Count Beledal, take care of the vampires attacking the city.
  33. 33Return to Count Beledal and continue your expedition.Chuchote Cave
  34. 34Return to Count Beledal during the day.Chuchote Cave
  35. 35Escort Count Beledal.Chuchote Cave

Journal

The individual so intent on employing the White Wolf and no other was a certain Count Beledal, a nobleman from Kovir. The aristocrat wished to embark on a nature trek with the legendary witcher, and my dearest friend, as his guide. As the count was offering an exceptionally generous fee, and the job seemed simple enough in its nature, Geralt did not take long to accept the job.

The excursion with the Koviri noble proved rather refreshing, though not nearly as safe and certainly not as boring as Geralt had initially assumed it would be. During its course, the witcher was forced to fight giant centipedes, to tame a number of panthers, and to attempt to control a flock of peacocks. In a word, he had a grand old time, while at the excursion's end his coin pouch grew markedly heavier.

Pleased with the excursion and with Geralt for proving a consummate professional, Count Beledal invited the witcher to attend a picnic he was to host the very next day.

To refuse the invitation of a luminary such as Count Beledal would have been tactless. Thus Geralt appeared at the nobleman's temporary residence at the appointed time. There he had an opportunity to view the paintings his host had produced based on the illusions he had captured during their excursions using the parestisomach. Grateful for the excellent job the witcher had done as his guide, the count decided to additionally reward him, granting Geralt one of his works.

The excursion with the Koviri noble proved rather refreshing, though not nearly as safe and certainly not as boring as Geralt had initially assumed it would be. During its course, the witcher was forced to fight giant centipedes, to tame a number of panthers, and to attempt to control a flock of peacocks. In a word, he had a grand old time, while at the excursion's end his coin pouch grew markedly heavier.