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Beyond Hill and Dale...

Main questToussaintBlood and Wine

Geralt ventured out to find Damien. As the duchess' confidant, he could very well have known where Syanna was being held. Yet locating the valiant captain hardly proved an easy feat. For swarms of vampires summoned by the enraged Dettlaff now prowled the city streets.

In the end the witcher tracked down the Palace Guard, which had been decimated in the fight. He draw the necessary information out of its wounded commander and proceeded on his way.

Map

Map of the Beyond Hill and Dale... objectives around Basane Farm, Beauclair Palace

Pin numbers match the objectives below. Open it on the interactive map →

Objectives

33
  1. 1Go to the playroom.Beauclair Palace
  2. 2Search the playroom to find out what happened to Syanna.Beauclair Palace
  3. 3Follow the yellow brick road.Basane Farm
  4. 4Defeat the Wicked Witch.Basane Farm
  5. 5Find a way to convince the Big Bad Wolf to act out his fairy tale.On the map
  6. 6Defeat the Big Bad Wolf.Basane Farm
  7. 7Find three magic beans.Basane Farm
  8. 8Look for a magic bean in Longlocks' tower.
  9. 9Return to Syanna.Basane Farm
  10. 10Plant the magic beans.Basane Farm
  11. 11Defeat the giant.Basane Farm
  12. 12Jump into the well.Basane Farm
  13. 13Save Joss from the wolves.Basane Farm
  14. 14[Optional] Ride the white unicorn.Basane Farm
  15. 15Find Joss.Basane Farm
  16. 16Find Little Red Riding Hood.Basane Farm
  17. 17Return to the Big Bad Wolf.Basane Farm
  18. 18Follow Syanna.Basane Farm
  19. 19Meet Regis at the palace.Beauclair Palace
  20. 20Read the court governess' notes.
  21. 21Find a way out of the well.
  22. 22Visit the three bears.Basane Farm
  23. 23Talk to the girl who sells flint.Basane Farm
  24. 24Talk to Longlocks.Basane Farm
  25. 25Find the book "The Land of a Thousand Fables."Beauclair Palace
  26. 26Open "The Land of a Thousand Fables."Beauclair Palace
  27. 27Search for a magic bean in the brick house.Basane Farm
  28. 28Visit Grand mamma's house.Basane Farm
  29. 29Go see the three little pigs.Basane Farm
  30. 30[Optional] Talk to the girl who sells flint.Basane Farm
  31. 31Defeat the wraith of Longlocks.Basane Farm
  32. 32Search the tower.Basane Farm
  33. 33Defeat the three little pigs.Basane Farm

Journal

Geralt had not at first planned to free Syanna. He had focused his efforts on forcing Dettlaff to reveal himself and fight. But then Geralt changed his mind. I cannot rightly say why. It's possible Regis persuaded him, though it's just as likely the witcher had concluded he would not slay a sentient creature, all the more so because said creature had been betrayed…

Just as Damien had advised, Regis and Geralt went to the playroom at the Ducal Palace. It seemed a strange choice for a prison, but Anna Henrietta was known to have oft unusual ideas.

The witcher and the vampire searched the room but found no sign of Syanna. They deduced she had to be concealed inside an illusion. The mage Artorius Vigo had created it years earlier, for the ducal daughters when they were but children. It was a fairytale land one could enter through the room…

The Land of a Thousand Fables was an extraordinary place. Now, it was also extraordinarily dangerous. For Artorius Vigo's spell, cast many years earlier, had begun to degenerate, change and grow wild. This was the result of something called magic entropy. The world's fairytale characters had grown unpredictable and aggressive - something the witcher got a taste of soon into his adventure there.

Despite these difficulties, he found Syanna. The witcher and the duchess' sister now shared a goal - both trapped in this magical land, they needed to find the way out. They joined forces. Syanna knew the exit from the Land of a Thousand Fables lay hidden among the clouds overhead. Their first task was to find magic beans that would help them ascend.

The witcher and Syanna found all the beans at last. They planted them and climbed the stalk that sprouted into the clouds. High in the sky they spied a castle, then the giant who called it home. "A giant," you might say, then tremble in your boots. But the witcher and his companion defeated it post haste.

As Regis later told it, Syanna and Geralt seemed sheepish upon returning to our world. What's more, the witcher's leggings were laced up all wrong. I leave it to you, readers, to divine the cause of this state of affairs.

Geralt and Syanna finally left the Land of a Thousand Fables. Meanwhile in the city, the massacre had raged unchecked. Yet Syanna had returned, so hope burned anew. If Dettlaff and his former lover could be made to meet, the vampires' rampage in the city could come to an end.

A boy named Joss would know where to find the magic beans. Yet Joss - who obsessively cried "Wolf!" - was known by all to be a pathological liar. He proved hard to pin down, for his convoluted clues were the exact opposite of the truth.

By Joss' reckoning the red bean "had not been swallowed," though the one who had not swallowed it was the "most humany human in all the land." The blue bean, on the other hand, "lay out in the open" watched over by "nobody" times three. The yellow bean, in turn, could be found "deep underground," a "bald farm-hand" its guard and keeper.