Open Sesame: Breaking and Entering
Robbing a building requires, at a bare minimum, finding a way inside it. The mysterious man who convinced Geralt to take part in the heist determined the only way to break into the carefully guarded auction house was via an adjacent tower. Geralt thus needed to hire someone capable of climbing up its glass-smooth outer wall and dropping a line down to the others. Only two maestros of the burglar's trade could perform such a feat: Hugo Hoff, affectionately known as "Beef Patty," and Eveline Gallo, alias "the Ermine."
Map

Pin numbers match the objectives below. Open it on the interactive map →
Objectives
11- 1Convince Eveline Gallo to participate in the robbery.Carsten
- 2Shoot the apples with your crossbow.
- 3Talk to Eveline about joining your crew.Carsten
- 4Go to the house where Hugo Hoff is hiding.Novigrad Gate
- 5Explore around the house using your Witcher Senses.Novigrad Gate
- 6Follow the tracks using your Witcher Senses.Novigrad Gate
- 7Defeat the bandits.Western Gate
- 8Look around the bottom of the river.Western Gate
- 9Search the bottom of the river for Hugo Hoff's body.Western Gate
- 10Search the riverbank for clues using your Witcher Senses.Western Gate
- 11Return to shore.
Journal
Unfortunately, Hugo Hoff was unable to join the witcher's crew. The reason was a common one in criminal circles – someone had fitted him with a stone necktie and tossed him in a deep stretch of the Pontar. The halfling had learned the hard way that, all too often, crime does not pay.
In the end, Geralt recruited Eveline Gallo to join the heist. This was not a very difficult task – he had the impression the performer was just waiting for an excuse to escape from the circus tent for a moment and once again savor the taste of a true adventure.