Scavenger Hunt: Grandmaster Griffin Gear
Our tale of diagrams for grandmaster level gear of the School of the Griffin is a sad one. But so be it, as not all tales need be happy. If you are curious to read on, you should start by knowing that it began long ago, when a certain witcher was summoned to Fort Ussar.
Map

Pin numbers match the objectives below. Open it on the interactive map →
Objectives
14- 1Explore the ruins of Fort Ussar.Fort Ussar Ruins
- 2Explore Moreau's quarters.Mont Crane Castle
- 3Go to the ruins of Fort Ussar.Fort Ussar Ruins
- 4Go to the castle on Mont Crane.Mont Crane Castle
- 5Find the crystal that activates the portal.Mont Crane Castle
- 6Read Captain Augustus Fierabras' report.
- 7Read Moreau's notes.
- 8Put the activating crystal in its place.Mont Crane Castle
- 9Power the activating crystal using the Aard Sign.Mont Crane Castle
- 10Read Jerome's notes.
- 11Defeat the golem.On the map
- 12Enter the portal.Mont Crane Castle
- 13Explore Jerome's prison.Basane Farm
- 14Find all the diagrams in the set:
Journal
This witcher's name was Jerome, and the monster contract dangled before him had been nothing but a pretext designed to lure him. For Jerome's father had simply decided he wanted his son back, a son who had turned his back on his parents. The problem lay in the fact that Jerome had despised his father, who was a cruel madman despite claiming to have only the best intentions. Their meeting did not end well for either, and though in discovering its nature Geralt managed to assemble a full set of School of the Griffin grandmaster level diagrams, he could not help but recall a grim adage - that good intentions did, indeed, pave hell's floor.