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Till Death Do You Part

Secondary questToussaintBlood and Wine

While strolling through Beauclair's charmingly romantic streets, Geralt learned of a circumstance thoroughly charmless and unromantic. Come night something was making much tastelessly grating noise at the city cemetery.

Map

Map of the Till Death Do You Part objectives around Metinna Gate, Lebioda's Gate, Nilfgaardian Embassy

Pin numbers match the objectives below. Open it on the interactive map →

Objectives

28
  1. 1Investigate the noises coming from the cemetery.Metinna Gate
  2. 2Search the crypt using your Witcher Senses.Metinna Gate
  3. 3Hide to find out what's making the noises.Metinna Gate
  4. 4Search the chamber to find a place for the urn.Lebioda's Gate
  5. 5Return to Louis to discuss your reward.Metinna Gate
  6. 6Go to Margot to discuss your reward.Metinna Gate
  7. 7Take Louis or Margot's urn from the crypt.Metinna Gate
  8. 8Find Charles Lanzano at the Clever Clogs.Nilfgaardian Embassy
  9. 9Collect your reward for solving the mystery of the nocturnal noises at the cemetery.Nilfgaardian Embassy
  10. 10Wait till dusk.
  11. 11Find the Gwent Friendship Society of Beauclair's chamber.Lebioda's Gate
  12. 12Defeat the grave robbers.Lebioda's Gate
  13. 13Check the notice boards to see if anyone has posted about the noises.The Gran'place
  14. 14Using your Witcher Senses, search the cemetery for the source of the noises.Metinna Gate
  15. 15Return to the cemetery at night.Metinna Gate
  16. 16Search for the source of the noises in the catacombs.Metinna Gate
  17. 17Place Louis' urn in the tomb.Lebioda's Gate
  18. 18
  19. 19Search for a contract about quarreling ghosts.The Gran'place
  20. 20Deal with the vampires attacking Beauclair.
  21. 21Talk to Charles.Nilfgaardian Embassy
  22. 22Search for a house with a tree-shaped crest outside the walls of Hauteville.Coopers' Gate
  23. 23Find a way into the garden.Coopers' Gate
  24. 24Find the hidden cards using your Witcher Senses.Coopers' Gate
  25. 25Talk to the swordsmith named Trentin about Louis' sword.Nilfgaardian Embassy
  26. 26Make Louis show himself.Metinna Gate
  27. 27Find the Belrose family tomb at the old cemetery.Lebioda's Gate
  28. 28Place Margot's urn on her mother's grave.Lebioda's Gate

Journal

In the end the witcher brought the enduring marital dispute to a close, thus ending the nocturnal noise it entailed. He did so by transferring the urn containing Louis de Corentin's ashes to another crypt. Geralt could now look forward to the most pleasant stage of any contract - collecting his reward. This proved even more valuable than the witcher had initially supposed, for in addition to the payment he received from his employer, he also got a series of rare gwent cards from the grateful Margot de Corentin. How had the woman come into their possession? How else but by having concealed them from her gambling husband. Though naturally she had done this while they were both still alive.

In the end the witcher brought the enduring marital dispute to a close, thus ending the nocturnal noise it entailed. He did so by transferring the urn containing Margot de Corentin's ashes to another crypt. Geralt could now look forward to the most pleasant stage of any contract - collecting his reward. This proved even more valuable than the witcher had initially supposed, for in addition to the payment he received from his employer, he also got a splendid sword from Louis de Corentin. Though in point of fact he collected the blade not from Louis but from an armorer whom Louis had once handily defeated at cards. Though to Geralt it was all the same.

The witcher investigated and discovered that neither grave robbers nor necrophages were the source of the din. Rather, the ruckus was the work of a couple, the de Corentins. For as in life, so in death, they could not abide each other's company, causing much fear and confusion with their shrill disputes. Geralt concluded that separation was the sole sensible solution - he would have to remove one of their remains from the tomb they shared, transferring them elsewhere.

In the end the witcher brought the enduring marital dispute to a close, thus ending the nocturnal noise it entailed. He did so by transferring the urn containing Margot de Corentin's ashes to another crypt. Geralt could now look forward to the most pleasant stage of any contract - collecting his reward. This would have proven even more valuable than the witcher had initially supposed, for in addition to the payment he received from his employer, he was also supposed to get a splendid sword from Louis de Corentin. Thus his adventure would have had a supremely happy ending, had he not allowed the armorer to talk him into a hand of gwent...