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The Lord of Undvik

Secondary questSkellige
Missable. This quest fails if it is not finished before you start Battle Preparations.

It is a truth universally acknowledged that children only prove more troublesome as they mature. In Crach's case, any troubles his offspring had caused him only doubled after King Bran's death, when both his son and daughter joined the ranks of the claimants of Skellige's throne.

Tradition demanded the next king be a great hero, and Hjalmar, Crach's son, felt he fit the bill perfectly. As anyone versed in fable knows, there is no more fitting way to prove oneself a hero than to kill a giant - and it so happened there was one such beast in desperate need of slaughtering on the nearby isle of Undvik. Thus Hjalmar had organized an expedition and set off to earn his glory. Unfortunately, there'd been no word of him since and the jarl had begun to worry. Like many before and after him, he took this worry to the witcher.

Map

Map of the The Lord of Undvik objectives around Dorve Ruins, Urskar, Bridge to Kaer Trolde

Pin numbers match the objectives below. Open it on the interactive map →

Objectives

37
  1. 1Ask Crach an Craite about Hjalmar.Bridge to Kaer Trolde
  2. 2Sail to the island of Undvik and search for Hjalmar.Marlin Coast
  3. 3Ask around at the New Port Inn about Undvik and the Ice Giant.Kaer Trolde Harbor
  4. 4Find Hjalmar.Clan Tordarroch Forge
  5. 5Talk to the stranger.On the map
  6. 6Talk to the wounded man.Dorve Ruins
  7. 7Help the man in the cauldron.Tor Gvalch'ca
  8. 8Explore the boat's hull.On the map
  9. 9Defeat the trolls.
  10. 10Finish repairing the boat.
  11. 11Find shackles to repair the boat.
  12. 12Find a new sail for the boat.
  13. 13Find a way around the locked gate.Dorve Ruins
  14. 14Repair the boat.On the map
  15. 15Follow the trail of blood using your Witcher Senses.Urskar
  16. 16Find those who ventured off toward the tower using your Witcher Senses.Abandoned Village
  17. 17Cross the lake.Dorve Ruins
  18. 18Find Hjalmar's camp.Urskar
  19. 19Follow the boat trail using your Witcher Senses.Urskar
  20. 20Explore the ruins of Urskar and search for signs of Hjalmar's presence using your Witcher Senses.Urskar
  21. 21Search the siren cave and find who the voice belongs to.Clan Tordarroch Forge
  22. 22Help the stranger drive off the sirens.Bridge to Kaer Trolde
  23. 23Explore the remains of Hjalmar's camp using your Witcher Senses.Urskar
  24. 24Explore the site of the battle and look for signs of Hjalmar using your Witcher Senses.Urskar
  25. 25Use your Witcher Senses to follow the tracks of those who fled the camp before the attack.Urskar
  26. 26Find out what happened to Hjalmar's crew.Urskar
  27. 27Find out what happened to Hjalmar's crew in the caves.Clan Tordarroch Forge
  28. 28Find the man the trolls captured using your Witcher Senses.Tor Gvalch'ca
  29. 29Find a way to the giant's lair.Dorve Ruins
  30. 30Kill the giant.Dorve Ruins
  31. 31Free Vigi.Dorve Ruins
  32. 32Search the giant's body.Dorve Ruins
  33. 33Talk to Hjalmar.Bridge to Kaer Trolde
  34. 34Return to Kaer Trolde.Bridge to Kaer Trolde
  35. 35Find the key to Vigi's cage using your Witcher Senses.Dorve Ruins
  36. 36Meet Folan near the sawmill.Dorve Ruins
  37. 37Avoid snow - the sound of it crunching under your feet will awake the giant.

Journal

Helping Hjalmar an Craite did not prove easy. Undvik had gone feral after the ice giant drove its inhabitants away, with monsters running amok on the island as though it were some mad mage's experiment or a misguided entrepreneur's attempt at an innovative hunting preserve. Yet in the end the witcher triumphed, not only finding Crach's son, but also helping him kill the giant and avenge the men the beast had murdered. His heroic deed accomplished, Hjalmar could now leap out of the starting blocks in the race for the Skellige crown.

Geralt searched every inch of Undvik until he finally came across Hjalmar near the giant's lair. Hjalmar had journeyed there to free Vigi, one of the members of his crew. As he deemed the cause a worthy one, Geralt decided to lend Hjalmar his sword.

Geralt set out to find Hjalmar an Craite, but first came across the lad's companion in arms, a man by the name of Folan. Folan told the witcher that Hjalmar's crew had scattered when the giant attacked. As for the fate of Hjalmar himself - that Folan could not tell him.

Geralt agreed to help Hjalmar, true, but as I consider the matter now, with the benefit of hindsight, I can't help but think he only did so to spare old Crach's feelings. For - if I may speak frankly, Dear Reader - the witcher went about finishing the job like a man whose intentions were firm but his flesh... lacking. In brief, he saw to other, more important matters, hoping Hjalmar would handle the giant on his own. Perhaps he counted on that an Craite blood showing its virile power once more...